package com.lge.clock.alarmclock;

public interface VibrateType {
	static final int SET_VIBRATION_TYPE_1 = 0;
    static final int SET_VIBRATION_TYPE_2 = 1;
    static final int SET_VIBRATION_TYPE_3 = 2;
    static final int SET_VIBRATION_TYPE_4 = 3;
    
    static final String  DISTINCTIVE_VIBRATION_ALARM = "distinctive_vibration_alarm";
    static final int DEFAULT_VALUE = 0; //sprint default vib values
    
    // VIBRATION TYPE PATTERN
    static final long[] VIBRATE_PATTERN = new long[] { 200, 800 };
    
    // FOR SPRINT PATTERN
 
    
    static final long[] vib_patten0 = { 0, 2000, 200}; 	
    static final long[] vib_patten1 = { 0, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200};
    static final long[] vib_patten2 = { 0, 400, 600, 400, 600, 400, 600};
    static final long[] vib_patten3 = { 0, 800, 200, 800, 200, 800, 200};
    
    
    static final long[][] vib_patern = {
    	vib_patten0,
    	vib_patten1,
    	vib_patten2,
    	vib_patten3,
        	
    };
}
